estloha.blogg.se

Intro 3d nuke 10
Intro 3d nuke 10










intro 3d nuke 10

PrmanRender is an alternative to the ScanlineRender node for rendering 3D scenes, and it gives you control over features such as shadows, reflections, refractions and depth-of-field.

#INTRO 3D NUKE 10 PRO#

  • PrmanRender - PrmanRender is a render node that works together with Pixar’s PhotoRealistic RenderMan® Pro Server software to give you an even better quality render result.
  • For more information, see Creating 3D Particles. You can use the Particle nodes for emitting, manipulating and displaying limitless types of particles in your 3D scene.
  • Particles - The Particle node set is a solution for creating particles in a 3D environment.
  • For more information, see Using ModelBuilder.

    intro 3d nuke 10

    You can build a model by creating shapes and then editing them, and align models over your 2D footage by dragging vertices to their corresponding 2D location.

  • ModelBuilder - ModelBuilder provides an easy way to create 3D models for a 2D shot, given a tracked camera.
  • intro 3d nuke 10

    For more information, see Using the PoissonMesh Node.

  • PoissonMesh - With the PoissonMesh node, you can use a dense point cloud to create a 3D mesh from your 2D footage.
  • For more information, see Creating Dense Point Clouds.
  • PointCloudGenerator - You can create dense point clouds from your footage using the PointCloudGenerator and CameraTracker.
  • For more information, see Generating Depth Maps. It additionally requires a camera solve which can be obtained using the CameraTracker node.
  • DepthGenerator - The DepthGenerator node provides a method to produce a per-frame Z-depth map from the input 2D footage.
  • For more information, see Using the Smart Vector Toolset.
  • Smart Vector Toolset - The Smart Vector Toolset allows you to work on one frame in a sequence and then use motion vector information to accurately propagate work throughout the rest of the sequence.
  • For more information, see Using MatchGrade.
  • MatchGrade - The MatchGrade node allows you to automatically calculate a grade to match the colors in the Source input to the colors in the Target input.
  • For more information, see Camera Tracking.
  • CameraTracker - With the fully integrated 3D CameraTracker node, you can do you own camera solves and create reference geometry and cards positioned at tracked points in the 3D scene.
  • For more information, see Tracking with PlanarTracker. You can use your tracking results to replace the tracked plane with another image for instance.
  • PlanarTracker - The PlanarTracker is a powerful tool for tracking surfaces that lie on a plane in your source footage.
  • For more information, see Working with Lens Distortion.
  • LensDistortion - The LensDistortion node gives you multiple ways to analyze image sequences and lens grids, resulting in a lens model and the ability to warp and un-warp in order to compensate for lens distortion.
  • For more information, see Retiming and Motion Blur.
  • VectorGenerator, Kronos, and MotionBlur - VectorGenerator, Kronos, and MotionBlur use Foundry’s advanced motion estimation technology to produce images containing motion vector fields, slow down or speed up footage, and add motion blur.
  • These are the topics covered by this section: For more information on the differences between the various applications, see Nuke Products.

    intro 3d nuke 10

    You are here: Advanced Compositing with NukeX and Nuke StudioĮach chapter in this section explains in detail a key feature of NukeX and Nuke Studio.












    Intro 3d nuke 10